![]() You get my point now… Finallyīehold… after some hard weeks, after killing thousands of enemies, after deleting the default cube in blender for thousand times. Finally, just specify the player which the enemy has to attack. For example, the shortest way to have an enemy is that you literally have to drag and drop the prebuilt, pre-animated enemy into the scene, go to the options, change the settings like movement speed, health, damage, and so on. The best part of the engine is that it gives you this simple interface to deal with. It kept poking me every few minutes(btw, if you want quality and you chose coppercube, you probably forgot how to develop games or you were born yesterday). ![]() Well… it was certainly above average, but it would not cancel out the terrible game quality it comes with. The first thing is that the game feel was not up to the mark. Creating the game - The rest of the timeĪlthough this seems to go smoothly, some drawbacks to this were not so good for me.Creating the 2d sprites for menus, game interface, and so on - 1 day.Every other element was created using other software as you can imagine. The game was just a place to assemble what I had built. Most of the time was literally spent on other applications like blender, gimp, Inkscape, and so on…(mostly blender). I would go with whatever is the most creative one… Just make sure it matches a sci-fi alien-themed game. And it’s all for this, I will be completely relying on YOU… Yes, you… I need you to go to the reply section and just give your suggestion for the name of the game. The next level would be the complete boss fight which the player has to deal with, and FINALLY, the last level is going to be a complete relief for the player for completing the game by going back to the good old calm tropical forest(, and the game would end there). The next 4 levels would be some brutal battle and chaos between the player and the enemies in a complete neon/sci-fi world. In the first 4 levels, the player would just warm-up, in a calm, tropical forest for what’s upcoming. The game is gonna have 10 levels, with each being about 15 minutes long. I opened up my favorite planning app (zenkit) and then just got started with the planning part. If you are wondering where I got this from, it’s google… Planning For The Game… This would be the colour scheme I would use for the game. Getting Started Choosing a Theme for the game I will be making more videos on all of these on my YouTube so… head over to the YouTube channel “FadinGeek” and stay tuned for that… I… did it in 2 weeks and 1 day(just in case this makes any difference to you). Also, my goal here was to do it in 2 weeks. I would be releasing this game to the public after some time though. ![]() It’s an attempt and a simple try to see whether I can do this. This will not be the next CSGO or valorant (or whatever). It seems like this is simply the engine made for some quick tweaks, some drag, and drops, some quick changing the options and you are done with your game!!! Some Confessions Why did I choose that? It’s simple… Really… Coppercube game engine is simple, easy, fast, and does one thing(and does it right). SO… After some “careful” discussion with… Well… myself, I decided to go with Coppercube Game Engine. Unity, Unreal, Godot, Game Maker, or any game engine like that gives you these awesome high AAA quality renderings, but they are probably the worst when it comes to the time it takes to make a game or the speed to make the game(at least when compared to what I am gonna choose).
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